Latest News
So far, so good.
We're almost there for the alpha release. We will release the moment we can play a full game. To play a game, we must be able to :
- load the software
- use the menu
- create, edit, select a profile
- start a game
- pickup weapons
- shoot and punch enemies
- survive until sunrise, at 7am the next morning
- extract via the helicopter
All of this is now possible, we're just refining things, then we'll be able to play. We hope to get your feedback during the alpha phase.
Planned
- Refining sound, adding music and ambiance
- First promo video
- Leaderboard, 24 hours, 30 days, lifetime (resets often during alpha and beta). On games won only.
- Fixed events:
- Friend brings a cartwheel of ammo (to justify infinite ammo), 8am
- police SUV crash at 6pm, initiating the night
- Main story lore, first to unlocked
- Secondary lore stories, the stories of all random characters that will eventually show up during random events.
- Special enemies (non-wolf) drop a page of lore
- Lore browser in the main menu, allowing you to see and read the story of the world, and its inhabitants.
- 24 characters that can pop during random events, which are every 2 minutes, 6 times per game. 24 to get into beta. We aim to develop new random encounters over time, available through free updates.